Other sketches

Exterior

ext. 1

  • I was going to draw a member from “Innominates”  team in one of the sanctuary. I was planning to make the left side more darker to look like moon side and the right side; the lighter one to look like the sun side.

Interior

int. 1

  • In this one I have made a perspective drawing; interior of one of the spacecraft.

The tower

the tower

  • The tower of the alien’s habitat. I was going to create a concept with emotional background.

One of the character’s

character 3

  • In this one I have drawed one of the alien’s warrior. He is wearing a robe and  you cannot see he’s face because he is masked with metal cover.

Spacecrafts

Y33

spaceship

  • This is one of the human’s spacecraft, created in Adobe Illustrator and finished of with Photoshop.

spaceship 2

  • In here I have done the drawing with pigment liner, it helped to create the better version in Photoshop.

Zontac X-99

spaceship 3

  • This is one of the alien’s spacecraft, as well created in Adobe Illustrator and finished of with Photoshop.

Main characters description & Digitised concept

Main character

  • Name: Phillip
  • Surname: Melbourne
  • Sex: Male
  • Age: 32
  • Nationality: United States
  • Born: Chicago
  • Height: 182 cm
  • Weight: 104 kg
  • Hair colour: Brown
  • Eye colour: Blue
  • Abilities: Strength, Power, Shooting, Fighting, Commanding, Martial arts, Aggressive, Demanding skills

Screen Shot 2014-12-16 at 14.35.48Screen Shot 2014-05-08 at 14.50.15

  • Finished design of the main character in the game “Innominates”.

Sketches

Scan 1

  • In here I have created the front of the main character using pencil.

Screen Shot 2014-12-16 at 14.44.36

  • This one is the back of the main character after finished version created in Adobe Illustrator.

character 1

  • In here I have done the drawing of characters using pigment liner.

Screen Shot 2014-12-16 at 14.44.48

  • This is the left hand of the front side, I was using pencil and pen tool in Adobe Illustrator.

Phillip’s weapon

Scan

gun 2

  • In this step I have done the design of 3 riffles by using pencil and pen tool in Adobe Illustrator.

Second character

  • Name: Zong
  • Surname: Unknown
  • Sex: Unknown
  • Age: 156
  • Nationality: Space
  • Born: Planet Zetrox, 1943
  • Height: 182 cm
  • Weight: 104 kg
  • Hair colour: Black
  • Eye colour: Red
  • Abilities: Strength, Power, Shooting, Commanding, Aggressive, Demanding, Extraordinary
  • Occupation: The aliens leader

Screen Shot 2014-12-16 at 14.42.09Screen Shot 2014-12-16 at 14.42.44

  • This one is the digitised version of alien’s leader created in Photoshop by using magic tool.

Sketches

Screen Shot 2014-12-16 at 14.44.08

  • Alien made it in Adobe Illustrator using pen tool.

character 2

  • The photo of alien leader drawing in sketchbook.

Zong’s weapon

knife 1.0 knife 1.1

Shuriken knife

  • A dangerous knife made specially for alien’s to kill quick whilst throwing. It works like real Shuriken

granades

  • A nuclear granade which makes really huge explosion and can destroy up to 3 countries.

Game Design document

Players: 1 (single-player), 4 (co-op multiplayer)

Genre: Action RPGs, Sci-fi

Game will have combat involving projectile weapons, such as guns and missiles. They will be divided into 2D, first-person and third-person shooters, depending on the camera perspective.

Backstory

In the year 2269 the Aliens find the way to detect people living on Earth. They have planned to make revolution and change the world forever. They are traveling with the spacecraft from another galaxy; to destroy the human race and establish their colony because their planet was no longer a hospitable place for them and the atmosphere has disappeared. The Earth is valuable for Aliens, as there is a lot of gold, and they need this precious metal to spread the particles of it on their planet and that will help them to revive the atmosphere again.

Plot

The first part of the Innominates tells the story of unnamed hero who is getting ready for invasion of the Aliens on the Earth. He was specially trained for the best warrior, to defend the human existence and to fight against other types of race and creatures that will try to destroy the Earth. So people are getting ready to fight against Aliens.

Over the course of the story, the nameless hero becomes acquainted with several characters, the most notable of which are Melbourne, Jason, and beautiful Sonya. They are only the ones who survived the airplane disaster; they were travelling with heads of United States. The most important people on the Earth have died. The Aliens don’t know what exactly just happened on the Earth, but what if they will? They might use it against human race. The people are ready to defend their planet from invaders. If they fail to win this battle, the conditions for the human life would become living from one extreme to another.

At the end after explosion all will disappear and the dark will come up and will destroy human existence.

The player must complete quests and slay wild aliens and other creatures to earn experience and improve skills. The player is able to take advantage of missions to allow either side to take over planets. The game places are specially focus on the interactivity of the environment in the space.

Game concept

The player must complete quests and slay wild aliens and other creatures to earn experience and improve skills. The player is able to take advantage of missions to allow either side to take over planets. The game places are specially focus on the interactivity of the environment in the space.

  • Game setting
  • Player actions
  • Rules
  • Structure
  • Document layout

I have chosen to name my game “Innominates”. I came up with this name because it sounds otherworldly. The game concept will be based on the Aliens coming on earth to make revolution and change the world. They are traveling with the space craft from another galaxy to destroy the human race and establish their colony because their planet was no longer a hospitable place for them and the atmosphere had disappeared.

Environment

World: Open world, Futuristic

Terrain: Earth, Space, Mountains, Habitat

Architecture: Temples, Tower castle, Village

Objects: Weapons, Outfits

I am aiming to attract them by using dark colours for the background, battle sounds, explosion and flashing lights. In addition I will chose a suitable font style and the letters of the game company name will come up on the screen after the explosion of the alien’s craft.

Audio / Video / Theme music list

  • A futuristic terror space sound

  • Fantasy spaceship – coming

  • Sci-fi alien space simulation

  • Spaceship interface

  • Spaceship passing quick

  • Sci-fi starship

  • Space door sound

Character description

Main character

  • Name: Phillip
  • Surname: Melbourne
  • Sex: male
  • Age: 32
  • Nationality: United States
  • Born: Chicago
  • Height: 182 cm
  • Weight: 104 kg
  • Hair colour: Brown
  • Eye colour: Blue
  • Abilities: Strength, power, shooting, fighting, commanding, martial arts, aggressive, demanding

Second character

  • Name: Zong
  • Surname: Unknown
  • Sex: Unknown
  • Age: 156
  • Nationality: Space
  • Born: Planet zetrox, 1943
  • Height: 182 cm
  • Weight: 104 kg
  • Hair colour: Black
  • Eye colour: Red
  • Abilities: Strength, power, shooting, commanding, aggressive, demanding, extraordinary
  • Occupation: The aliens leader

Survival guide/dairy

Map 1 – Earth

– The Tower Castle

– The Tower

– The Mountains

– The Village

Map 2 – Space

– The Planets

– The Spaceship

– The Habitat (home) of aliens

– The Temple

Principles of game design (Mass Effect 3) – Research

Mass Effect 3 is a 2012 science fiction action role-playing third person shooter video game developed by BioWare and published by Electronic Arts

ME3_Cover_Art

Visual style

Mass Effect may not have the fancy graphical perks of Crysis or Metro 2033, but it has a certain style, a very blade runner-esq style which I love it. This style is what gives Mass Effect 3 its beauty. The lighting of Mass Effect 3 is it’s strongest element, it isn’t very advanced or anything, but the way it’s implemented; really gives the game a compositive and beautiful style. This game has the best Facial and animation details, they are very detailed and figured out. It gives you a really good sense of how the character is feeling and reacting to a situation. The overall quality of armor textures have improved as well, thought some articles of clothing are still in low resolution. There’s a lot of audio in Mass Effect 3… everything matters involving audio; The Voice Acting, the music, the gun sounds, the power sounds. It was planned to make the player feel realistically putted into the game. Overall the graphics remain mostly the same with a few shader and texture improvements and the style continues to look amazing. Narrative mode has lots of story and barely any hard combat Role Playing Mode has i think a little less story then narrative and medium combat and Action has barely any story and lots of hard combat.

Game world

 The game world has extreme, light and dark contrast with atmospheric background.

Gameplay

Certain aspects of gameplay in Mass Effect 3 are impacted by choices made in previous games. Including locations throughout the galaxy, including Earth and Mars. Combat is refined; in particular, the cover system is improved, there are  more options for moving around the battlefield, conventional grenades are introduced, and there are increased artificial intelligence. In my opinion the gameplay in Mass Effect 3 is just amazing and addictive; in a good way.

Characters

There is availability to choose over relationships and more interesting interplay, including same-sex relationship options for both male and female Shepard’s. I actually think it’s cool to provide options for radically different types of player.

Player actions

Its an amazing game all the way up till the last 5 mins. I didn’t think it was possible but we have an ending so bad that it ruins the entire series. I can’t even think about playing any of the other ME games after watching this ending.

masseffect3-2012-07-04-22-27-17-571 (2)

b687d68e190613fb346e368f1b35e0f3

image_279689_620

553112-mass-effect-3-windows-screenshot-going-on-a-space-walks